Both of these exploits largely used the same methods described at the top of this section.
Most current exploits are DLL files that are injected into Roblox using a DLL injector.
This resulted in the removal of bytecode from Roblox and the ability to use it with the loadstring function.
Despite common belief, this exploit was unrelated to a Direct Dynamic Library (DLL) exploit in the same time period.
Lag switching is an exploit that has not been patched since a demonstration in 2015.
Loading up a lagswitch will allow you to use the hotkeys available.
It is possible, though difficult, to write Lua assembly code manually and to assemble it into Lua bytecode.
Most of those were, over the course of development, fixed by the Roblox developers.
People complain about this exploit as users can "teleport" to almost anywhere in the game.
AARON Sorkin is obviously a really clever guy and we know that because, much like talking to a vegan, they can’t help but let you know as soon as humanly possible.
Roblox-compatible bytecode after the change contained heavy use of encryption and obfuscation and required special signing from the server, which is where all client scripts were compiled.
Generating this new bytecode from scratch would prove near impossible for would-be exploiters.
In the summer of 2015, a user named Chirality on an underground Roblox exploit development/marketplace forum called "V3rmillion" came up with an idea: By using the regular vanilla Lua compiler to generate a Lua function prototype, then modifying it to be compatible with Roblox's VM, he could achieve script execution.